A barrage, even if it is not one's first, is a difficult thing to write about. It cannot be taken apart and described in detail, ands in the mass it is so overwhelming that no broad picture of it can possibly be convincing. The noise is unbelievable. Of one shell be fired from one twenty-five-pounder gun at night, the infantryman first sees a flash far behind him and a few seconds later hears the sound of the gun. Again there is a slight pause; and far overhead a shrill sound, somewhere between a whistle and a sigh and a small wind blowing across the strings of a harp, grows in volume and deepens in tone until the shell roars into the ground ahead of him. There is a red flash, and an explosion which has a distinct metallic clang in it. If the shell falls at some distance, the clang has an almost bell-like quality. Most of the fragments travel forward, and raise long scuffs of dust which are distinct from the dust of the explosion itself. The noise of the explosion is very great.
Friday, 2 November 2012
Tuesday, 23 October 2012
The night before Alamein
Obviously, the initial attack would have to take place at night: we should be slaughtered to no purpose of we tried to advance in daylight. Equally obviously, many thousands of men trying to form up without landmarks and in darkness on our start line (which was a thousand yards out in No Man's Land) would become hopelessly lost before the battle began unless steps were taken to prevent it. Our battalion's first task was to lay white tape along the whole of the Highland Division start-line, a distance of two thousand five hundred yards, and from there tape back nine separate routes by which the other battalions could advance on to the line. After that their fate would be in their own hands, but at least they would start in order.
Location:
Aldershot, Hampshire GU12 4LE, UK
Tuesday, 16 October 2012
Somewhere in France
Mike and I played a Franco-Prussian war game using Neil Thomas's 19th Century rules. For full retro effect, the rules were in a hardback book, and the figures were 25mm. I had never played these before and I don’t think Mike had either, but he had prepared a cheatsheet so we got by reasonably well.
The scenario was what Neil calls a ‘pitched battle’, which was actually a meeting engagement with both sides advancing from their base edges onto the battlefield, the objectives being in no-man’s land at deployment. As the defender, a random dice roll resulted in three of my units being delayed in reaching the battlefield, whilst another random dice roll resulted in two of Mike’s going missing completely. As a result, he had a slight numbers advantage in the first 6 bounds, and I would have a larger advantage after that if I hadn’t lost too many units first. We each had a single cavalry unit, half a dozen infantry units and one or two guns and skirmishers. I did not have a good sense of the scale of the game, but if infantry units represented battalions, cavalry units would be regiments and skirmishers companies.
Wednesday, 10 October 2012
A Zulu Battle
On 21st January 1879, colonial horse and Natal Native infantry of No. 3 Column conducted a reconaissance of the Mangeni Gorge. In the late afternoon, a strong force of Zulus was discovered in the broken ground at the head of the gorge, near the Mdutshana hill. Major Dartnell,. commanding the volunteers, decided to remain close to the enemy overnight, calling on Lord Chelmsford's main force for help.
When the news reached him shortly after midnight, Lord Chelmsford ordered out the second battalion, 24th Regiment, 4 guns and the imperial mounted infantry (men recruited from the regular infantry regiments in Natal) to reinforce Dartnell and attack the Zulus. On the 22nd, Chelmsford thus found half his No. 3 Column, with himself at the head, skirmishing against a handful of scattered Zulu irregulars whilst the main Impi attacked at Isandlwana. The 'strong' force at the Mangeni thus turned out to be nothing of the kind, but Dave and I 'refought' the battle that Chelmsford expected to fight on the 22nd against a body of several thousand Zulus. I knew the rules better so gave him the choice of sides and, after consulting the dice, he opted to be Zulu.
When the news reached him shortly after midnight, Lord Chelmsford ordered out the second battalion, 24th Regiment, 4 guns and the imperial mounted infantry (men recruited from the regular infantry regiments in Natal) to reinforce Dartnell and attack the Zulus. On the 22nd, Chelmsford thus found half his No. 3 Column, with himself at the head, skirmishing against a handful of scattered Zulu irregulars whilst the main Impi attacked at Isandlwana. The 'strong' force at the Mangeni thus turned out to be nothing of the kind, but Dave and I 'refought' the battle that Chelmsford expected to fight on the 22nd against a body of several thousand Zulus. I knew the rules better so gave him the choice of sides and, after consulting the dice, he opted to be Zulu.
Tuesday, 2 October 2012
La Forbie Refought
The Guildford
Wargamers played Ironbow again on Monday night. In a scenario ‘inspired’ by the
battle of La Forbie in 1244, an Ayyubid Egyptian army led by Baibars (Andrew
D), consisting mostly of Kwarismian mercenaries, took on an alliance between
the Ayyubids of Syria (Dave) and the Kingdom of Jerusalem (Daniel). I (Andrew
F) umpired and generally criticised. Although the Christians provided the
majority of the troops on the allied side, it was Dave, as al-Mansur of Homs,
who was C-in-C.
The allies deployed
with the village of La Forbie and some scattered olive groves on their right.
Into these constricted areas they packed all their Frankish foot – 8 elements
each of sergeants and crossbows. Two commands of knights, one secular one
Order, (with a few Turcopoles) filled the centre, then a command of
less-than-useful Syrian foot, al-Mansur with a single unit of 4 Ghulams under
his own command. On the far right wing a command of irregular Turcomen was under
an Nasir Dawud of Kerak.
Saturday, 29 September 2012
Coral Sea Campaign Part 2
This is my second report of proceedings. The first report is here. In between the two, I have been sailing in company with the Port Moresby invasion fleet while a major carrier battle was fought.
Scouting Force Report. Under way in the Coral Sea, 6 May
In accordance with
your orders, I took under command the cruisers CL Tenryu, CL Yubari and CL
Tutsata; and the destroyers DD Yuzuki, DD Kikuzuki, DD Yayoi and DD Oite.
I proceeded for 2hrs in a NNE direction at 15Kts in order to
investigate the suspected enemy activity in that direction. This low speed was
designed to minimise our visibility to any enemy, so that we could secure
surprise for a torpedo attack. Maximum visibility distance was about 5 nautical
miles, and ships were disposed that distance apart. The left of the line passed
within sight of the small island in V2 shortly after 01:00hrs and the line was
extended from V22 to W23, the right hand destroyer having partial observation
into W24, no contacts were reported.
At 03:00 the right hand destroyer reported sporting the
western tip of Woodlark coming into view. The line was extended across U23, U24
and part of V25.
I appreciated that, if there ever was an enemy force
present, its course was either North or East (in either of which case there was
no real threat to the main force), or it may have been proceeding South, in
which case it might be between me and the main force. This I considered
unlikely, but if the enemy were on an easterly course, there was then no
prospect of finding them as they would be in or about W26 and heading away from
us.
As I had fulfilled your orders, and judged that there was no
likelihood of contact by continuing on my current course, I therefore turned
the scouting force to the SSW, closed up to normal stationkeeping distance, and
worked up to 30 knots with the intention of returning to the main fleet.
Shortly after 05:00hrs, the force was in line abreast
heading SSW at 30 knots. DD Yuzuki was out of position a little ahead of the starboard
wing when she detected three enemy destroyers in arrowhead formation about 1 nm
apart at a range of about 5 nm. The enemy were heading due North at high speed.
The enemy were to my SSW.
The enemy’s
formation indicated that they were screening a heavy force to their rear
against submarine attack. The range was well within effective reach for Type 93
torpedoes, however our position was too fine on the enemy’s bow for effective
torpedo engagement.
I therefore wished
to gain a position broader on the enemy’s bow whilst maximising my presumed
advantage from having sighted first. My force was not suitable for a prolonged
gunnery engagement. I therefore detached DD Yuzuki to the W to distract and
confuse the attention of the enemy, changed course with the rest of the force
together to the SE and began to make smoke in order to obscure the silhouettes
of our ships and to provide for a rapid escape under smoke when our attack had
been completed.
These manoeuvres
were completely successful. DD Yuzuki engaged the enemy’s destroyer screen with
guns and torpedoes. Shortly afterwards the main force engaged. An enemy cruiser
of the Portland class was sighted at the head of the enemy line and at once
engaged with torpedoes. Two hits were observed, and the first 20 metres of the
enemy’s bow was seen to have been blown off. Enemy return fire against the main
force was ineffective.
The enemy now
turned sharply away under smoke, on to a course to the NW. This placed us in a
poor position to engage further with torpedoes. Moreover we were brought under
fire by highly accurate 6” gunnery directed from beyond visual range by unknown
technical means. I therefore concluded that it was time to disengage.
Unfortunately at
this time an enemy shell came inboard DD Yuzuki and decapitated her captain,
who had hitherto been fighting his ship with great success against superior
numbers of the enemy’s destroyer screen. The loss of the captain, and other
members of the bridge crew, disrupted the command of the ship and Yuzuki also
came under fire from 6” guns directed from beyond visual range. The enemy
secured a number of hits in this way which resulted in the loss of all steam
power. As the enemy’s change of course had placed DD Yuzuki squarely in the
path of the entire enemy force, her loss was now inevitable and the order to
abandon ship was given.
I consider that
this order was entirely appropriate. The order to abandon ship ensured that
many of the crew were saved, and the lives of these trained and experienced
sailors were of greater value than any limited damage that Yuzuki could have
done to the enemy with her weak gun armament, her torpedoes having previously
been fired.
Having broken
contact, I returned to the scene in order to rescue survivors from Yuzuki, and
any Americans who might be in the water. A limited search around the
area of the last position of the Portland revealed some patches of burning oil,
a few bodies and much rubbish and floating debris in the water. No survivors
seemed to be present. I have therefore not been able to confirm that Portland
was sunk, although I consider it likely.
The enemy were equal in numbers to my force, superior in
strength (particularly in relation to gunnery armament, having 6” and 8” guns
to our 5.5”) and possessed of unknown technical means to direct their gunnery
beyond visual range. I consider it a credit to the training and professionalism
of the force under my command that we were able to engage successfully under
such conditions. Had a lucky enemy hit not killed the captain of DD Yuzuki at
an inopportune moment, I believe this ship might also have escaped unscathed,
but in any event her loss is well worth the certain crippling and probable
sinking of an enemy heavy cruiser.
Since daylight, the enemy have re-established visual contact
with me, but have not sought to engage. I judge there is limited benefit in
leading them away from the main fleet, as their air searches are likely to
discover the main fleet very rapidly wherever I lead them. My force is not
suitably armed to engage enemy heavy cruisers by daylight.
Friday, 28 September 2012
Coral Sea Campaign: Part 1
This is the first Report of Proceedings I submitted to my superior officers in the Guildford Wargamers recent Coral Sea campaign
Scouting Force Report Under way in the Coral Sea 5 May 1942
Air Searches
Conducted
D1: Dawn position was R37. Six LR Search aircraft
successfully launched at 0600 (dawn)
Search zones were completed as follows:
07:00:00
|
09:00:00
|
11:00:00
|
13:00:00
|
15:00:00
|
|
Plane 1
|
X30
|
BB27
|
EE24
|
II21
|
LL16
|
Plane 2
|
Y35
|
BB32
|
FF29
|
II26
|
|
Plane 3
|
Y40
|
CC37
|
FF34
|
JJ31
|
MM28
|
Plane 4
|
V43
|
CC42
|
CC42
|
JJ36
|
JJ36
|
Plane 5
|
R46
|
Z45
|
GG39
|
GG39
|
MM33
|
Plane 6
|
W47
|
W47
|
Z45
|
Z45
|
Z45
|
Landing position was X30, all aircraft were successfully recovered.
Air Search Data
Plane 2 experienced adverse weather conditions which delayed the
establishment of its search zone at FF29, and prevented it from pushing its
search out to the full depth planned. Otherwise the searches were executed as
planned, and I consider the crews executed their mission well.
The requirement for surface assets of this command to rebroadcast
sighting reports from our aircraft created unnecessary risk to surface assets,
and delay to the prompt receipt of reports by you. Arrangements should be put
in place for our LR search frequencies to be monitored directly in your
flagship.
Plane 6 at Z45 encountered enemy LR search planes flying NW through its
search zone at 1200 hrs and NE to SW shortly after 1600 Hours. Plane 4 reports
shooting down a LR search plane transiting S through its search zone JJ36 at
about the same time. I conclude that enemy seaplane carriers may have
established a dusk landing-on position to the S or SE of our final search
positions at JJ36/MM33.
Plane 3 made contact with enemy SR search planes SW of JJ31 and Plane 2
made contact with enemy SR search S of FF29 shortly before 1400. Plane 2 then
established a search zone at II26 and made contact in hex GG26 with two large
cruisers and 5 destroyers heading NW speed 15knts. I consider that the
previously reported SR search contacts are consistent with the presence of this
surface task force on a course NW or NNW. There is no indication from these
search data of any other surface force (such as the enemy carriers) being also
present.
Radio DF data
We detected brief radio transmissions at 1700 hours on a
line from Hex X60 to Hex NN12 and at 1000 on a line from HEX T33 to NN39.
Neither of these contacts appears to be consistent with the course and speed of
the enemy surface task force sighted.
Air Searches Planned
Six LR Search aircraft launched at 0600 (dawn) today search
zones are assigned as follows:
07:00:00
|
09:00:00
|
11:00:00
|
13:00:00
|
15:00:00
|
|
Plane 1
|
BB32
|
EE34
|
HH36
|
KK38
|
LL41
|
Plane 2
|
Y35
|
BB37
|
EE39
|
HH41
|
HH44
|
Plane 3
|
U38
|
X40
|
AA42
|
DD44
|
EE48
|
Plane 4
|
R41
|
U43
|
X45
|
AA47
|
AA50
|
Plane 5
|
M42
|
Q46
|
T48
|
W50
|
W50
|
Plane 6
|
Z27
|
FF29
|
II31
|
LL33
|
LL33
|
These constitute the previously ordered search zones, with
an additional aircraft (Plane 6) deployed on the southern end of the planned
search area.
Landing position has been ordered as X30. We expect to
remain in company with your flag during the day and meet this rendezvous,
subject to your further orders.
Wednesday, 19 September 2012
Three DBA Games
I played three
games of DBA last night.
David Hewkin and I
have a long history of playing DBA together, but neither of us have played much
for a while. For old times’ sake he brought two of his hardy perennial armies:
Late Roman and 100YW English. I brought some recently painted biblical
sort-of-Syrians and a bunch of identikit High Medievals.
Our first game was
therefore Syro-Caananite against Late Imperial Roman. The Canaanites invaded
and found (not at all to their surprise) a steep hill in the middle of the
board, two good-sized woods in opposite corners, and a compulsory road exiled
to the very edge of the board. They attacked with one wood in their right rear
and the other in their left front. The Romans put a single psiloi in the wood
on their right, their infantry (mostly Auxilia and another Psiloi) in the
centre and their mounted (mixed Knights, LH and Cav) on their right.
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